May 2009
18 posts
Resources: cocos2d →
“So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework is the way to go.”
Stanford videos available →
Steve Souders’ class on High Performance Web Sites at Stanford
A case study: Design and implementation of a... →
A Git Workflow for Agile Teams →
Linux - disk usage (du) human readable AND sorted... →
Now this is handy
Game Developer Column 5: Sid’s Rules →
Treating people like children, makes them act like children.
– Lessons Learned from Previous Employment
Fixing Broken Windows with Ratcheting →
Although this touches on the metrics debate, finding a continuous process to make your software better is something I think about a lot lately.
LOGIN 2009 keynote: gaming in the world of 2030 →
No one cares about what you think, unless you do what you think. No one cares...
– Six Questions from Kicker: Jack Schulze
It is incredibly bureaucratic, yes. But it’s a standardization process. It’s not...
– When Formality Works | codahale.com
Goodreads vs Twitter: The Benefits of Asymmetric... →
(85) Operations Rules to Live By →
Announcing mod_memcache_block →
REST worst practices →
The comments are also worth reading. I still find it very hard to find a good compromise between REST theory and pragmatic API design.
Mashing up the real-time city and urban games →
MySQLConference →
Very nice, videos from MySQLConf
Notes from Percona performance conference →
Good overview with lots of links