July 2009
20 posts
It’s when you come to hate working on something so much that it inspires a surge...
– Hate Driven Development
The Pushbutton Web: Realtime Becomes Real →
There’s probably some rule that if a new social product these days decides that,...
– Social design explosion: Polls, quizzes, reviews, forums, chat, blogs, videos, comments, oh my! | Futuristic Play by @Andrew_Chen
Advanced Squid Caching in Scribd: Logged In Users... →
Mr. Penumbra’s Twenty-Four-Hour Book Store... →
If you’re looking for something to read, this is a lovely short story.
A Tcpdump Tutorial / Primer →
Creating the illusion of accomplishment →
Nice article about rewards and achievements in Games
Hiding data, content and technology in real world... →
Chris Thorpe on play, cities, and the built environment. Endlessly fascinating, I really want to do something in that direction.
Teaching users to be secure is a shared... →
Good discussion in the comments
But in truth you don’t get to choose the games that make you. Rather, these are...
– chewing pixels » Gaming Made Me
Information regarding 2 July 2009 outage - Google... →
I’m suspiciously fascinated by this
Die You Damn, Dirty Tab Bar →
Interesting argument against TabBars in iPhone apps
To Sprite Or Not To Sprite →
Use SSH tunnels? →
Very useful indeed
10+ Deploys Per Day: Dev and Ops Cooperation at... →
The Flickr guys talk about how devs and ops work together
Announcing Patron: a Ruby HTTP client library →
“accurate timeouts”, that would be something
Measuring & Optimizing I/O Performance -... →
I know I’ll probably need this in the future
Getting Over “Game Over”: How Indie Developers Are... →