July 2009
20 posts
“It’s when you come to hate working on something so much that it inspires a surge...”
– Hate Driven Development
Jul 26th
The Pushbutton Web: Realtime Becomes Real →
Jul 26th
“There’s probably some rule that if a new social product these days decides that,...”
– Social design explosion: Polls, quizzes, reviews, forums, chat, blogs, videos, comments, oh my! | Futuristic Play by @Andrew_Chen
Jul 26th
Advanced Squid Caching in Scribd: Logged In Users... →
Jul 26th
Mr. Penumbra’s Twenty-Four-Hour Book Store... →
If you’re looking for something to read, this is a lovely short story.
Jul 19th
Jul 19th
A Tcpdump Tutorial / Primer →
Jul 19th
Creating the illusion of accomplishment →
Nice article about rewards and achievements in Games
Jul 19th
Hiding data, content and technology in real world... →
Chris Thorpe on play, cities, and the built environment. Endlessly fascinating, I really want to do something in that direction.
Jul 19th
Teaching users to be secure is a shared... →
Good discussion in the comments
Jul 18th
“But in truth you don’t get to choose the games that make you. Rather, these are...”
– chewing pixels » Gaming Made Me
Jul 18th
Information regarding 2 July 2009 outage - Google... →
I’m suspiciously fascinated by this
Jul 18th
Jul 18th
Die You Damn, Dirty Tab Bar →
Interesting argument against TabBars in iPhone apps
Jul 18th
To Sprite Or Not To Sprite →
Jul 18th
Use SSH tunnels? →
Very useful indeed
Jul 18th
10+ Deploys Per Day: Dev and Ops Cooperation at... →
The Flickr guys talk about how devs and ops work together
Jul 18th
Announcing Patron: a Ruby HTTP client library →
“accurate timeouts”, that would be something
Jul 18th
Measuring & Optimizing I/O Performance -... →
I know I’ll probably need this in the future
Jul 18th
Getting Over “Game Over”: How Indie Developers Are... →
Jul 18th